About

I am an artist, researcher and creative technologist, working with machine learning systems. I make moving image, photography and installations by developing multi-model systems, bespoke software and hardware, and hacked obsolete devices. My work explores how generative models behave: the shape of their training data, the patterns they fall back on, and what happens at the edges of what they know. Fundamentally, I am interested in the possibilities and limitations of artificial intelligence as self directed, or guided, creative machines.

My PhD at Queen Mary, University of London, focussed on computational curiosity; designing agents driven by intrinsic motivation, rewarded for seeking out novelty rather than being driven by the completion of set objectives.

My commissions and collaborations include William Blake’s London, an iOS app for Tate; Aleph Project, a platform for location-based artworks made with Daniel Carey; The Cutting Room, a film that re-edits itself for each viewer, shown with What is Love? at York Mediale in 2018; and Ronan Devlin’s Worstedopolis, projected onto Bradford City Hall for BD: is LIT 2025, where I was creative technologist.

CV

2019–
Consultant in emerging technologies (AI and blockchain), creative technologist and media artist
2016–19
Postdoctoral researcher in adaptive and interactive broadcasting, University of York
2012
Mobile application developer, Tate: William Blake’s London
2011–16
PhD, Media and Arts Technology (AI algorithm design), Queen Mary University of London
2009–10
MRes, Digital Media, Newcastle University
2001–05
BA (Hons), Fine Art, University of Leeds