Research

Davy's research asks how curiosity works: how exploratory behaviour becomes a directed, creative process, from design-led and from formal, algorithmic points of view. His PhD at Queen Mary, University of London, developed intrinsically motivated neuro-evolutionary algorithms — novelty search and its relatives, which reward finding new behaviour rather than meeting a fixed objective.

Later work on object-based media built tools for stories that re-edit themselves for each viewer, among them The Cutting Room.

The same questions run through the art. The recent pieces treat neural networks less as tools for making images than as systems to explore: probing what a model has learned, and letting its own structure lead.

Interests
Computational creativity, Intrinsic motivation, Curiosity and exploration, Novelty search, Games, Object-based media
Citations
Google Scholar profile

2024

  1. Method and system for obfuscating sensitive personal data in processes requiring personal identification in unregulated platforms

    US 11,983,703 B2

2023

  1. Method and system for obfuscating sensitive personal data available on an unregulated platform

    US 11,803,840 B1

  2. System and related method for authentication and association of multi-platform accounts

    US 11,665,154 B1

2020

  1. Authoring interactive fictional stories in object-based media (OBM)

    Marian Ursu, Davy Smith, Jonathan Hook, Shauna Concannon, John Gray

    ACM International Conference on Interactive Media Experiences (IMX 2020)

  2. Brooke leave home: Designing a personalized film to support public engagement with open data

    Shauna Concannon, Natasha Rajan, Parthiv Shah, Davy Smith, Marian Ursu, Jonathan Hook

    Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

2018

  1. Authoring Object-Based Video Narratives

    D Smith, JD Hook, M Ursu

    Adjunct Proceedings of ACM TVX 2018

  2. Curiosity in Games: An Interdisciplinary Workshop

    S Deterding, D Smith, EJ Powley, J Hammer, A To, C Guckelsberger

    Foundations of Digital Games (FDG 2018)

2017

  1. Designing reconfigurable televisual experiences

    Davy Smith, Jonathan Hook, Guy Schofield, Marian F. Ursu, Tom Bartindale, Gerard Wilkinson, Phil Stenton, Matthew Brooks

    Companion Publication of the 2017 ACM Conference on Designing Interactive Systems (DIS)

  2. Towards Object Based Broadcasting

    D Smith, M Ursu, C Northwood, S Phil

    ACM International Conference on Interactive Experiences for TV and Online Video (TVX 2017)

2016

  1. Exploring conflicting objectives with MADNS: Multiple assessment directed novelty search

    Davy Smith, Laurissa Tokarchuk, Geraint Wiggins

    Genetic and Evolutionary Computation Conference (GECCO 2016) Companion

  2. Harnessing phenotypic diversity towards multiple independent objectives

    Davy Smith, Laurissa Tokarchuk, Geraint Wiggins

    Genetic and Evolutionary Computation Conference (GECCO 2016) Companion

  3. Rapid phenotypic landscape exploration through hierarchical spatial partitioning

    Davy Smith, Laurissa Tokarchuk, Geraint Wiggins

    Parallel Problem Solving from Nature (PPSN XIV), LNCS

2015

  1. Evolving diverse strategies through combined phenotypic novelty and objective function search

    Davy Smith, Laurissa Tokarchuk, Chrisantha Fernando

    Applications of Evolutionary Computation (EvoApplications 2015), LNCS

2011

  1. Show Us Your Screens

    L McCallum, D Smith

    Computer Music Journal 35(4)